What happens when you stabilize stability? Let’s find out! ![]()
Featuring crucial fixes for threading, mbedTLS, high poll rates for mice on Windows, and more; our first release candidate for Godot 4.7.2 is now live:
What happens when you stabilize stability? Let’s find out! ![]()
Featuring crucial fixes for threading, mbedTLS, high poll rates for mice on Windows, and more; our first release candidate for Godot 4.7.2 is now live:
Insane how fast godot gets new wersiond (I hope some web export related problems got fixed)
BTW wher and how can i report such stuff?
Here under issues.
But you’ll need a github account.
First check if your problem was already reported.