Godot Version
4.4
Question
My (Windows-based, for now) game Bob’s Crystals is slowly but surely evolving into a beta version, and I’m planning to release it on Steam as an indie title.
However, when I share the current alpha build with my test team (just through a cloud platform), Windows Defender always freaks out and throws warnings.
So my question is:
Will this still happen when the game is released through Steam? Or does Steam help avoid those annoying antivirus pop-ups?
Also—are there any good guides out there on how to actually release a Godot game on Steam without losing your sanity?
Thanks in advance from me (and Bob, who’s busy collecting crystals and dodging digital suspicion)!