Releasing a game

Godot Version

4.4

Question

My (Windows-based, for now) game Bob’s Crystals is slowly but surely evolving into a beta version, and I’m planning to release it on Steam as an indie title.

However, when I share the current alpha build with my test team (just through a cloud platform), Windows Defender always freaks out and throws warnings.

So my question is:
Will this still happen when the game is released through Steam? Or does Steam help avoid those annoying antivirus pop-ups?

Also—are there any good guides out there on how to actually release a Godot game on Steam without losing your sanity?

Thanks in advance from me (and Bob, who’s busy collecting crystals and dodging digital suspicion)!

According to the docs, steam should prevent warnings.

If you export for Windows with embedded PCK files, you will not be able to sign the program as it will break.

On Windows, PCK embedding is also known to cause false positives in antivirus programs. Therefore, it’s recommended to avoid using it unless you’re distributing your project via Steam as it bypasses code signing and antivirus checks.

1 Like

Did you release games on Steam?.. what kind of ‘advertisement’ would you need to promot your game?

Sorry… struggling a bit with the dutch - 2 - english translation.

Sorry, I’ve never released a game on Steam.