I’m trying to setup remote debugging on Android but the remote debug button remains disabled and the message says “No Remote Debug export presets configured.”
I have a Android Export Preset created and I’ve added the debug keystore to the preset. I am able to export my project to my Android device manually, but not through the Remote Debug.
In the Debug menu I have selected the option for “Deploy with Remote Debug”.
In the editor settings, I’ve selected Use Wi-Fi for Remote Debug and set the Remote Debug Host.
But in doing all of the above I still cannot get that Remote Debug button enabled. What am I missing?
You need a device connected to your computer before remote debug can work. Make sure you have one connected, correctly setup, and available.
I was trying to connect to it through Wi-Fi since my device USB cable no longer works. I guess that’s not possible then.
I may be wrong but I think you need to connect it via USB first before being able to connect via WiFi. This isn’t a limitation of Godot.
The thing you’re looking for is probably: One-click deploy
One-click deploy — Godot Engine (stable) documentation in English)
Assuming you already created a
debug.keystore, follow these steps:
Android SDK path to Godot:
Editor → Editor Settings → Export → Android → Android SDK Path
Path is usually located in:
Setup wireless debugging, follow this short video: https://www.youtube.com/watch?v=jebwA5eB-sE&ab_channel=AbhinavChauhan
From my experience, as long as your phone is not turned completely off, you can enable the wireless debugging with
adb connect <phone-ip-address>:5555 each time it disables.