I tried for a good amount of time to restore stable 26.3.1 on my iPAD. I downloaded stable 26.3.1 on my mac but could not find any way to restore it to my iPad, the only options were to reset my iPad and restore the latests update which it already has
I have found that but Godot does not appear there.
I have pinged my Mac from my iPad and that works.
I can run the app on iPad from Xcode but no break points will be hit in godot hence I cannot inspect variables value inspection and nothing in the output will be printed in Godot.
The error godot shoes when Remote debugging to iPad is:
------ Debug phase ------
Starting debug of 00008142-000E51003422401C (J817AP, J817AP, uknownos, unkarch, 26.4, 23E246) a.k.a. ‘Rasik’s iPad’ connected through USB…
2026-03-26 21:04:17.752 ios-deploy[94896:1398420] [ !! ] Unable to locate DeviceSupport directory with suffix ‘DeveloperDiskImage.dmg’. This probably means you don’t have Xcode installed, you will need to launch the app manually and logging output will not be shown!
ERROR: editor/export/editor_export_platform.h:255 - Run: Installation/running failed, see editor log for details.
Got the same problem, I’ve reinstalled Godot and allowed it to access local networks, install iOS 26.4 components and update iOS both on my phone and my mac but no luck. The only way to run is to export it to xcode project and build inside xcode. Following to any solution.
Same here. I was able to export my project to Xcode, but iOS isn’t even showing as an option in the remote deploy menu (near the play scene button) anymore after updating everything to 26.4 a few days ago… bummer.