Remote debugger not connecting on iOS 26.4 / macOS 26.4

Hello,

I have been successfully debugging on my iPad for months but after updating to macOS 26.4 and iOS 26.4 the remote debugger stopped connecting.

Setup:

  • Godot 4.5.1 stable - not .net

  • macOS 26.4 (25E246)

  • iOS 26.4 (25E246)

  • iPad deployed via Xcode (ios-deploy broken on iOS 26)

What I have tried:

  • Set Remote Host to my Mac’s IP in Editor Settings → Network → Debug

  • Set the same IP in Project → Export → iOS

  • Firewall is off

  • Keep Debug Server Open is checked

  • Deploy with Remote Debug is checked

  • Re-exported and redeployed after every change

Result: The app runs on the iPad from Xcode but the Godot Debugger tab shows nothing and breakpoints are never hit.

The Xcode console shows no mention of remote debug connection attempts.

Has anyone found a workaround for this?

Did you try stable 26.3.1 and test ping first ?

I tried for a good amount of time to restore stable 26.3.1 on my iPAD. I downloaded stable 26.3.1 on my mac but could not find any way to restore it to my iPad, the only options were to reset my iPad and restore the latests update which it already has

1 Like

Turn off beta btw , also check router and privacy and security for discovering devices ( saw it there before ) might be incoming

I cannot find “discovering devices”, but my iPad is seen by my Mac, I can access it.

This is no good, now I might have to wait until godot releases a fix for this! Not good!

I have disabled all updates from my Mac and iOS