Remote debugger not connecting on iOS 26.4 / macOS 26.4

Hello,

I have been successfully debugging on my iPad for months but after updating to macOS 26.4 and iOS 26.4 the remote debugger stopped connecting.

Setup:

  • Godot 4.5.1 stable - not .net

  • macOS 26.4 (25E246)

  • iOS 26.4 (25E246)

  • iPad deployed via Xcode (ios-deploy broken on iOS 26)

What I have tried:

  • Set Remote Host to my Mac’s IP in Editor Settings → Network → Debug

  • Set the same IP in Project → Export → iOS

  • Firewall is off

  • Keep Debug Server Open is checked

  • Deploy with Remote Debug is checked

  • Re-exported and redeployed after every change

Result: The app runs on the iPad from Xcode but the Godot Debugger tab shows nothing and breakpoints are never hit.

The Xcode console shows no mention of remote debug connection attempts.

Has anyone found a workaround for this?

1 Like

I tried for a good amount of time to restore stable 26.3.1 on my iPAD. I downloaded stable 26.3.1 on my mac but could not find any way to restore it to my iPad, the only options were to reset my iPad and restore the latests update which it already has

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I cannot find “discovering devices”, but my iPad is seen by my Mac, I can access it.

This is no good, now I might have to wait until godot releases a fix for this! Not good!

I have disabled all updates from my Mac and iOS

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I have found that but Godot does not appear there.

I have pinged my Mac from my iPad and that works.

I can run the app on iPad from Xcode but no break points will be hit in godot hence I cannot inspect variables value inspection and nothing in the output will be printed in Godot.

The error godot shoes when Remote debugging to iPad is:

------ Debug phase ------
Starting debug of 00008142-000E51003422401C (J817AP, J817AP, uknownos, unkarch, 26.4, 23E246) a.k.a. ‘Rasik’s iPad’ connected through USB…
2026-03-26 21:04:17.752 ios-deploy[94896:1398420] [ !! ] Unable to locate DeviceSupport directory with suffix ‘DeveloperDiskImage.dmg’. This probably means you don’t have Xcode installed, you will need to launch the app manually and logging output will not be shown!

ERROR: editor/export/editor_export_platform.h:255 - Run: Installation/running failed, see editor log for details.

Got the same problem, I’ve reinstalled Godot and allowed it to access local networks, install iOS 26.4 components and update iOS both on my phone and my mac but no luck. The only way to run is to export it to xcode project and build inside xcode. Following to any solution.

2 Likes

Same here. I was able to export my project to Xcode, but iOS isn’t even showing as an option in the remote deploy menu (near the play scene button) anymore after updating everything to 26.4 a few days ago… bummer.

1 Like