Hello,
I have been successfully debugging on my iPad for months but after updating to macOS 26.4 and iOS 26.4 the remote debugger stopped connecting.
Setup:
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Godot 4.5.1 stable - not .net
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macOS 26.4 (25E246)
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iOS 26.4 (25E246)
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iPad deployed via Xcode (ios-deploy broken on iOS 26)
What I have tried:
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Set Remote Host to my Mac’s IP in Editor Settings → Network → Debug
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Set the same IP in Project → Export → iOS
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Firewall is off
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Keep Debug Server Open is checked
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Deploy with Remote Debug is checked
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Re-exported and redeployed after every change
Result: The app runs on the iPad from Xcode but the Godot Debugger tab shows nothing and breakpoints are never hit.
The Xcode console shows no mention of remote debug connection attempts.
Has anyone found a workaround for this?