Remove objects after changing the scene

Godot Version



Hello everyone, I apologize for the mistakes in the text, I am writing through a translator.
I have two scenes in my 3D project, I have coins on the first scene, when I pick them up, they disappear, but when I go to the second scene and return back to the first, they reappear, how can I fix it?

make use of save data. when loading the scene always check the save data if the player already pick up the coin in that scene or not.
if you don’t know where to start making these save system. here’s the recommendation.
if the game are meant to be just open the game equals new start (no save data needed), then you can just use Global Singleton or Autoload to track the collected coins

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