Hello again! I released another free, complete guide for Godot. This time it’s all about rendering massive amounts of objects without lag. It walks you through the engine’s powerful multi-mesh system step by step, covering how it works, when to use it, and how to create an optimized building brick system with collisions from scratch. It also dives into the low-level RenderingServer and PhysicsServer3D for an even bigger performance boost, then puts it all to the test by rendering a million bricks at once. I put a lot of work into this one, I hope it’s useful!
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