Rendering problems on Android

Godot Version 4.2

So Ive run into a snag. I have a scene made of a single room, it uses 3 512 ORM materials (more for testing, im gonna atlas later) and a character with 2 ORM materials (a 256 for the head and a 512 for the body, this is just for the player, npcs will be single mat 512s). Theres also a single directional light and a world environment consisting of a 256×512 texture (my levels are going to be made procedurally so thats the best i got).

The problem(s) im running into are that if i export the game with ‘mobile’ renderer, my world environment seems to default to, well the default scene color from the project settings. No bueno, that nukes 2/3 of my lighting. If i switch and export to ‘compatability’ renderer, my lighting works fine, but my character disappears. Just doesn’t render.

Everything looks fine in editor.

I know there are limitations on mobile, and especially Android right now, but this doesn’t seem to make any sense. Why does the room render correctly and not the character? Why does the environment not work on the mobile renderer at all?

Any help or suggestions would be appreciated. I am very much feeling like the dumb right now.

Thanks

Solved my own problem. I guess it was an issue with 4.2, works fine in 4.3

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