The protagonist is a reptilian who must hunt down and kill other reptilians. He can drive a car to speed up the task. He must not let the police see that he is a reptilian, otherwise he will be arrested. The game is 3D and exists in HTML5 and downloadable version.
A special feature of this game is that the protagonist can mutate from human to reptilian and vice versa. For the mutation, I used the morphing technique.
It’s made with Godot 4.2.2 stable, Blender, GIMP, Inkscape, Audacity, LMMS. You can play with keyboard or Xbox-compatible gamepad.
Listen, this is a funny game!
Can you share how you modeled the 3D character and what problems you faced when exporting it to the web? I’m using a 6-year-old laptop with an onboard graphics card, and it played smoothly!
Thanks for the appreciation! I exported for the web with the Compatibility renderer. My Godot version is 4.2.2 stable. The 3D models have approx. 10k polygons per object. The rest of the optimizations are done by Godot (I suppose)! I haven’t used any trick for hiding objects or things like that.
I’ve used one single DirectionalLight3D for the entire game! The building’s shadows are baked.
The game has been made in less than one month! It’s not my first game; It’s the seventh game made with Godot.
I don’t consider the porting to mobile because I’ve already published in Google Play other games with no success, and I had several problems programming the touch screen: the multi-touch did not work correctly, certainly my fault.