Godot Version
4.4.1
Question
I’m having trouble getting the resolution correct when exporting to web, to deploy to itch.io. It behaves differently for mac/windows users even. The result is that the game is smaller (mac) bigger (windows) than the canvas itch creates. Is there a setting I’m missing to fix this problem?
My project settings set Display->Window->Viewport Width/Height to : 720 and 1280.
When importing into itch I manually define the resolution to 720, 1280.
I’ve played with many of the options inside of Godot Project Settings, although I can’t seem to get the game to display properly on itch. I’ve attached what it looks like on chrome using macosx.