Resources for learning bone/skeleton/IK/jiggle stuff?

Godot Version

4.6+

Question

Can anyone point me in the right direction to learn how to use skeleton stuff in Godot? I can build a fully rigged character Blender but in Godot I’ve noticed it’s way different. the imported bones are not their own nodes, and I don’t know how they interact with any added nodes in the tree, and I can’t find any resources on this for absolute beginners either in the docs or just from searching online.

I’ve seen tons of videos of people using IK and SpringBones and saying it’s easy, but they don’t show the set up. Help!