**Reverb Zones**

Godot 4.2 Mono Stable

Hi all . Question about sound and reverb. The Unity engine has a ReverbZone component in the 3D scene that affects the sound played if the player gets into it. Is there something similar in Godot?

@lander-vr

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Use an Area3D and setup the Area3D.reverb_bus_* properties.

3 Likes

Does every material reflect sound?