Godot 4.2 Mono Stable
Hi all . Question about sound and reverb. The Unity engine has a ReverbZone component in the 3D scene that affects the sound played if the player gets into it. Is there something similar in Godot?
Godot 4.2 Mono Stable
Hi all . Question about sound and reverb. The Unity engine has a ReverbZone component in the 3D scene that affects the sound played if the player gets into it. Is there something similar in Godot?
Use an Area3D and setup the Area3D.reverb_bus_* properties.
Does every material reflect sound?