Reverse culling with models

Godot Version

Godot 4.2.2


I’m working with a imported model with the extension .dae converted to .gltf. The Wall which the player faces disappears showing the wall behind something like reverse culling. Can anybody help?

Could be the normals on some of the faces are wrong. If so, it can be fixed in Blender pretty easily - you can search for “blender fix normals” to find several tutorials.

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