Godot Version
4.3
Question
Hello all,
Still learning about 3D stuff and I have another question about Rigidbody3D. I have a barrel that has a rigidbody, so, I can roll it about the room, I find that hilarious, but, then again I am a bit on the strange side, but I was working on the room design with assets looking for whitespaces between them and decided to hit the barrel for a bit of fun. Small minds are easily amused.
I hit the barrel up against another object and then I went right through the barrel thusly:
You can see the clipping of the barrel as I went through. Now this only happens when the barrel is hard against a wall or object. But, I don’t know why this behaviour is happening. It’s mot important (yet), but, would like to understand why, this might become important later.
Any quick explanation would be appreciated, just quick mind, I am sweltering from the heat here and a detailed explanation might melt my mind completely.
Thankyou and Regards.