Roads and flat terrain

Godot Version

godot-4

Question

I'm new to godot have zero real dev, blender etc skills, but I would like to build terrain and building models like below - terrain can be flat, but I want dirt and muddy roads (when it rains) like below. Any suggestions on how to accomplish that?

Read up on shaders; dynamically coloring models, including lighting and reflections falls into shader’s domain.

You may not need to know much or any shaders for reflective surfaces, Godot does support these with the StandardMaterial3D and environmental techniques like Reflection Probes.

Normal mapping would probably be the first technique you’d want to look into. It lets you easily achieve an illusion of bumpiness on otherwise flat geometry, using textures. Godot’s standard material supports it.

You can also drive the reflectivity of a material using a texture.

Combine those two things and you can get a pretty convincing mud with puddles.