I have an animation from Mixamo that by default moves the character forward, so I am trying to apply root motion to the root bone so it stays still. I followed this tutorial, but after adding the root bone, the model still moves.
didn’t watch the tutorial to the end because I don’t have time, but importing the model using the addon is the correct way.
but then, in godot, you need an AnimationPlayer and AnimationTree.
in one you need to set the root bone, it’s an option at the bottom.
then add a Root Motion View node to see if it’s working.
and THEN you need a script to pass the root motion to the CharacterBody3D.
here’s code:
Since you mentioned that rotation wasn’t possible with Miximo, I decided to make some animations of my own and now have some extremely basic animations. Thank you for your help!