Godot Version
4.4.rc1
Question
I have to godot projects with the same version. in each of them I have an “Authenticate” node, in one of them it is a singleton and in the other one it is the only scene (apart from some other singleton). One is the server and the other is the client with the ENetMultiplayerPeer class.
The thing is that I try to call from the client to a method of the server but it complains constantly that the function does not exist in both projects, when they do exist…
I have tried everything by configuring the rpc in all possible ways but it always gives error…
Can you help me?
Server configuration
Server function
Client configuration
Client function call
Client function
Server errors
Client error
Remote state at the error moment (server)
Remote state at the error moment (client)
Thanks!!