Hi I have a scene where I have an animation player on a node, I have multiple instances of that node and have a script that stores one of the instances and I would like to play an animation on that one instance but for some reason when I play it runs on all instances.
Here is a simple example of what I am trying to do.
could someone advice where I am going wrong?
Resources are shared by default so if your animation is modifying a Material for example, it will affect all other meshes that share the same Material resource. You’ll need to make them unique before modifying it:
Making the Material unique by right-clicking over it and clicking Make Unique
Enable Local to Scene in the Resource. This will make unique the resource when instantiating the scene (if the resource is shared between nodes in the same scene the copies won’t be made unique)