Run the scene in lower resolution

Godot Version

v4.3 stable

Question

I am trying to make a mobile game with a portrait orientation. My working screen resolution is 1920px width and 1080px height, and I set my project settings to 720px width and 1280px height. The height of my project is higher than my computer screen. So when I try to run/test the game, the windowed scenes are not fully visible. Is there any chance that I could run the scene at half of the real size/resolution just to fit in my testing?

Thank you.

In project settings, under Display → Window (where you set your viewport size settings) you also have “window width override” and “window height override”. This overrides the viewport settings on desktops. I have not used this myself, but have you tried those settings?

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Thank you!

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