Godot Version
v4.3 stable
Question
I am trying to make a mobile game with a portrait orientation. My working screen resolution is 1920px width and 1080px height, and I set my project settings
to 720px width and 1280px height. The height of my project is higher than my computer screen. So when I try to run/test the game, the windowed scenes are not fully visible. Is there any chance that I could run the scene at half of the real size/resolution just to fit in my testing?
Thank you.