Godot Version
v4.7.2.stable.arch_linux [ed1daf0bf]
Question
I’m using CachyOS which is a type of Arch Linux distro.
Upon Export with Linux(Runnable) Template and an x86_64 option creates an executable .x86_64 file but attempting to run the file results in “The file or folder /fldr/filename.x86_64 does not exist.”
Using chmod a+x filename.x86_64 and then ./filename.x86_64 give the error “‘./filename.x86_64’ exists but is not an executable file.”
Searching online indicates that I’m missing some library or other for running such a binary, but as for which I have no idea.
I really want to fix this because as a related issued the DEBUG window while testing my game only goes up to 1256x706 Resolution which is causing some minor issues rendering my 1920x1080 project and I want to make sure it looks correct at full scale while I work on the HUD and Canvas elements of the game. While I’m on the topic, does anybody know why the camera is starting at 0,0 then sliding into position? I’ll probably just slap a loading screen over the top of it but it’s a little strange.
EDIT: The executable error is a file permissions error, moved it to a new directory and it works.