Godot Version
4.6 dev6
Question
Hello, I've been trying to run the OpenXR Spatial entity demo on a quest 3
So far, no luck.
From what I understand, running it on the "Meta Quest " export configuration will use Meta Plugin, and things won't work as meta does not implement Spatial Anchor as part of the open XR API, but rather as a FB extension.
Am I correct ? I got the "Meta Quest" configuration will work in "Seethrough", wrist menu and grab, but basically any 'environment' stuff outputs an error "spatial entited not supported"
When trying to deploy using the "AndroidXR" target configuration, I get and error:
INSTALL_FAILED_MISSING_SHARED_LIBRARY: Reconciliation failed…: Reconcile failed: Package org.godotengine.spatial_entities_demo requires unavailable native shared library libopenxr.google.so; failing!].
So my question is : Which headset was this demo developped on ? tested on ? I can get my hand on a Pico 4 Ultra, but i haven’t yet.
If it is supposed to work on the Quest 3, what am I missing ?
Thank you so much for you help
Matt.