RUSHBOUND (Animation Player Bug/Problem)

Godot Version

Godot 4.6.2

Question

I Have A Enemy Which Is A Tower With A Red Crystal Over It Spinning
Every 3 sec, It Shoots Projectiles Towards me
Yesterday I Did A Death Animation For That Tower So That Whenever I Hit That Red Crystal, It’ll Play The Death Animation And The Red Crystal Will Become Invisible And It’ll Stop Shooting

Now, The Problem Here Is Whenever The Death Animation Happens, If It’s On Screen (I’m Looking At The Tower As It’s Animation Plays), The Animation Plays Smoothly But If It’s Not On Screen (I’m Looking At Some Other Direction Away From The Tower), The Animation Pauses And Continues Again When I Look At It

I Tried Making The Process Mode Always For The Animation Player And The Enemy Node Itself But It Still Isn’t Going Away( The Animation Pausing Off Screen)

Help Me Guys !!!

Here’s The Video

Any Solution Or Suggestion Will Be Highly Appreciated

Thank You
Acelon


The process mode of Always decides whether the node will keep processing when the game is paused. In this case, it shouldn’t be set to Always. You should change it back to avoid a future headache. To solve the issue, we need more information. What changes when you look away from the crystal while the animation plays? Are you sure the issue is with looking away? Can you give us more info using code or the scene structure?

Ok, Lemme Post A Video Here If I Make It And It Might Be Enough To Understand