Save generated Scene causes duplicates

Thanks for the discussion. I think I found it, but it does feel like a hack. The more I think about the more I think I shouldn’t use Godots ResourceSaver.

Anyways… I can just set:

node.scene_file_path = “”

to be an empty String for all the children. This will prevent the reference to the PackedScene and save it as basically a new scene and the child nodes still have their references to the scripts.