Scale one side of a meshinstance3dscale one side of a meshinstance3d

Godot Version

4.6.1

Question

so i want to be able to scale an object in 3d in a way sort of like how roblox does it. im trying out 3d for the first time in godot and am wondering if it is possible to do that?

you can see in the second image it puts a sphere for every side of the object and i want it like that. if this isnt possible i wont mind just wondering

CSG shapes have controls that can scale to one side, they also behave more like Roblox’s base part and can be merged and subtracted from one another

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