Godot Version
4.2.2.stable
Question
I have a pixel art style game running at 1080p with a 4x camera zoom, which effectively makes the sprite resolution 360p. However, when I add the GUI (the little blue button) to a CanvasLayer node, the camera zoom is not applied to it, and it becomes really small (1st image). i’ve tried changing the camera zoom back to 1x and changing the stretch scale in the project settings to 4x, which solved this, but made everything else look warped (2nd picture). What is the best approach to solve this issue?