Godot Version
4.4
Question
I followed the tutorial from the documentation on the usage of polygons and skeletons. (2D skeletons — Godot Engine (stable) documentation in English)
This worked like a charm.
Now that I created the polygons, skeleton and animations I wanted to use this character and scale it down. And flip it horizontally when walking in the other direction.
But I could not find a way to do either.
When you scale the Node2D that the polygons, skeleton and animation is in the only thing that gets scaled is the skeleton. This messes up the rigging and animation. The polygons seem to be unaffected by the scaling property.
I tried to find a similar property like the sprite.flip_h = true but couldn’t find anything regarding the polygons or skeleton.
Is there any way to achieve this?