Godot Version
4.2.1
Question
I’ve seen some old posts about this, but I am experiencing this now! Are there any known fixes for this issue where a scene loads just fine from within Godot, but not from the exported build?
I tried doing ‘EXPORT MODE > Export selected scenes (and dependencies)’ and then selecting everything, but the problem remained.
I’m loading scenes in this way:
get_tree().change_scene_to_file(“res://MENUS AND STORY/game_over_screen.tscn”)
I have multiple scenes in that folder and they run all load fine, except for one scene in particular, which runs fine in Godot, but no in the exported build.
Any suggestions?