Godot Version
4.2
Question
Hi all, I am pretty new to Godot so apologies if this is a dumb question. I am working on a purely-2D procedurally-generated game with a large open world. I am wondering how to structure my scene hierarchy.
I don’t want there to be load screens or transitions and would prefer a seamless experience when traveling across the world. Does it make sense to have just one “main” scene for the entire world and then smaller child scenes for things like the inside of buildings? Or is this not feasible? I worry that the one main world scene would end up being too big, but I’m not sure how else to get the seamless travel experience I am looking for.
Thanks.