Scene takes longer to load on Web than on desktop

Godot Version

v4.3.stable.official [77dcf97d8]

Question

I’m developing a web-based game in Godot 4.3, when I noticed the game much longer to load on the web than on Desktop.

The transition from the start menu to the first level takes significantly longer on the web, than on desktop. I tried to compromise by adding a loading screen, but I was still feeling puzzled as I never had this issue with my previous web games.

I initially thought it was because the scene might be too huge, but it’s only 9 KB in the file system. I’ve also never had trouble with loading fairly large scenes on the web.

I’m honestly not sure of the main cause. But these are my export presets, if they’re anything to go off of:

I’m looking for an insight or possible solution to this behavior, appreciated!

I can provide more information about this project!

That’s expected, web is slower to read/write files than direct file io.