I am now following the tutorial from
Create Houses with Tilemaps and Scene Collections - Godot Tutorial - Pt 5
I have a question on importing scene collection as tilemap in this case (described at 10:00 of the video.)
I created a house scene in large_house.tscn, and I made sure the house is smaller than the overall map area in test_scene_house.
In test_scene_house, I added a new TileMapLayer called house, set its TileSet to game_tileset, and added a Scene Collection Source to the TileSet. Then I added large_house.tscn as a scene tile inside that Scene Collection Source.
However, when I use the TileMap pencil tool to paint this scene tile onto the map, the house always appears at the same fixed position (the position it has in large_house.tscn), no matter where I click. Also, I can’t place a second copy—only one instance seems to appear.
If I delete the Houses node, the House will disappear, but if I hide it, it is still there.
Why does the scene tile ignore the cell I paint on and always spawn at the original scene position, and why can’t I place multiple instances? What can I do to follow the tutorial? Thank you so much!


