Godot Version
4.4-stable
Question
When trying to compile godot with SCons I get an Access denied error. I have not been able to get it to compile once so far. Does anyone know what I am doing wrong?
Side Note: I have been able to compile a simple hello world c++ file with SCons.
My terminal environment is command prompt running as administrator. Also, I am using python version: 3.13.2, Visual Studio 2022, MSCV v143, Scons version: v4.9.1.39a12f34d532ab2493e78a7b73aeab2250852790
Here is the output with the error:
C:\Projects\godot>scons platform=windows
scons: Reading SConscript files ...
Auto-detected 16 CPU cores available for build parallelism. Using 15 cores by default. You can override it with the `-j` or `num_jobs` arguments.
Using SCons-detected MSVC version 14.3, arch x86_64
Building for platform "windows", architecture "x86_64", target "editor".
Access is denied.
Checking for C header file mntent.h... no
scons: done reading SConscript files.
scons: Building targets ...
Compiling platform\windows\console_wrapper_windows.cpp ...
Access is denied.
Generating core\version_generated.gen.h ...
Generating core\disabled_classes.gen.h ...
scons: *** [platform\windows\console_wrapper_windows.windows.editor.x86_64.obj] Error 1
scons: building terminated because of errors.
INFO: Time elapsed: 00:00:00.21