SDFGI fades out on changing scenes to one with a player

Godot Version

4.3 C#

Question

Basically, I have a loading screen that is used at the start of the game, to load the main menu first. Then, I click new game, using the loading screen again and once it’s loaded the first map I see the SDFGI quickly fade out. No matter what I do, changing the WorldEnvironment on the camera, enabling SDFGI every frame, nothing makes it come back. What’s going on??

You give us nothings to workout. No code no screens…

well this is the entire loading screen code:

using Godot;
using System;

public partial class LoadingScreen : Control
{
	[Export] public String NextScene { get; set; }
	[Export] public Label LoadingText { get; set; }
	private PackedScene NewScene;
	private Global GlobalInstance = new();

	private bool CompiledShaders = false;

	public override void _Ready()
	{
		if (ResourceLoader.Exists(NextScene))
		{
			ResourceLoader.LoadThreadedRequest(NextScene);
		}
	}

	public override void _Process(double delta)
	{
		switch (ResourceLoader.LoadThreadedGetStatus(NextScene))
		{
			case ResourceLoader.ThreadLoadStatus.Loaded:
				if (CompiledShaders)
				{
					SetProcess(false);
					NewScene = (PackedScene)ResourceLoader.LoadThreadedGet(NextScene);
					GetTree().ChangeSceneToPacked(NewScene);
				}
				break;
			case ResourceLoader.ThreadLoadStatus.Failed:
				SetProcess(false);
				GlobalInstance.ForceConsole(true);
				break;
			case ResourceLoader.ThreadLoadStatus.InvalidResource:
				SetProcess(false);
				GlobalInstance.ForceConsole(true);
				QueueFree();
				break;
			default:
				break;
		}
	}

	public void ShadersCompiled()
	{
		CompiledShaders = true;
	}
}