Godot Version
4.5.2
Question
I need to implement Magic Leap segmented dimming, which requires writing to the alpha channel of the final composited framebuffer.
Is there a way in Godot to modify the final frame before display, for example through a render hook or post‑processing stage?
How should this be handled for stereo rendering (left and right eye)?
Can this be achieved using a custom XR extension, or would proper post‑processing require modifications to the Godot rendering backend?
Any pointers appreciated.