Server - Client Different Scenes

Godot Version

4.2.2

Question

What are the rules when having separate server and client projects with multiple client side scenes, that needs to communicate with the server. Do i have to duplicate the same scenes server side or can it be on the same server scene?

I tried both and i always get the same errors:

Screenshot 2024-04-21 234329

They must have the same node structure and the @rpc functions have to have the same signature. More information here High-level multiplayer — Godot Engine (stable) documentation in English