Godot Version
Godot 4.7
Question
i’m a beginner and i tried to use set_physics_process inside another function but i don’t really understand how to do it, my goal is to raise “fill” variable by one ,15 times per second
extends Area2D
var sweet: Array = ["Bottle1", "Bottle2"]
var sour: Array = ["Bottle3"]
var fill = 0
var sourness = 0
var sweetness = 0
func _physics_process(delta: float) -> void:
pass
func _on_area_entered(area: Area2D) -> void:
set_physics_process(true)
Engine.physics_ticks_per_second = 15
$"..".texture = preload("res://Sans titre2.png")
var objet = area.get_name()
if objet in sweet:
sweetness += 1
fill += 1
$"../../Label".text = "Fill :" + str(fill) + "%"
elif objet in sour:
$"../../Label".text = "sour"
func _on_area_exited(area: Area2D) -> void:
$"..".texture = preload("res://Sans titre.png")