Setting platforms position in the pixel-platformer-template

Godot Version

Godot 4.5.dev1

Question

I am using the pixel-platformer-template from Darkpalettegames; I cannot cope with changing platforms position within the scene. After I edit position and saving if I will be going to play the game, I see platforms in their former position…

How do you change the position of the platforms?

I just select the platform and move it (W)…I dont set any property value..

is it possible for you to show a screenshot of the scene in the editor?

sure; following the screenshot of scene:

The position of the platforms is probably set inside the animation of the animationplayer.
Also they should be a child of a “node2d” and not a “node”.

An easy way to change the position with this setup is to move the parent (Which isnt possible here since it is a node and not a node2D)

i am going to modify animation

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