Godot Version
Godot 4.2.2 stable Mono
Question
For research purposes I’d like to silence only one channel in the master stereo output for some time which signals a negative stimulus to players, for example the left ear.
At the moment, I could achieve it for ambient sound by turning on/off some AudioStreamPlayer3D sources which are located around the player head but this will be much more difficult for other audio stream players.
Is this something that can be easily implemented in Godot right now? Having a switch in AudioStreamPlayer3Ds to send Audio to only one channel would be easy enough. Or maybe there is an effect which can turn off one channel?