Shaders stop on web when new scene is loaded

If it were me, I would remove all the shaders but one, and see what happens. That’ll tell you if it’s load or something else.

Then if it’s not load, try to simplify your shader to something really basic, like pulling the texture from the screen and upping the blue channel. Then see if it continues to fail. If it does, then it seems solidly a bug. Otherwise, it’s likely something in your shader code.