Shadows dissapear

Godot Version

4.6.stable.mono

Question

Well I have a problem my shadows keep disappearing. I have tried a lot:

  • Using baked lightning
  • Model prep (normals,…)
  • Giving models basic materials
  • Changing settings in directional light
    • blend splits
    • fade start
    • max distance
    • pancake size

it also has nothing to do with my mesh I imported from blender, I’ve tried it with just a csbox and the same problem occurs.
The moment I step away from the shadow it disappears:

This test was done with these settings:


This was without baked lightning and was done on both csbox as the mesh displayed above.

This is the scene:

with this tree:

That’s al the info I can give.

It seems like an engine bug, which render mode are you in?

Forward + and godot .net version

Are the objects in the sky getting culled maybe?
Maybe try increasing their AABB?

That fixed it, stupid mistake.

Thank you, have a great day.

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