Godot Version
4.6.stable.mono
Question
Well I have a problem my shadows keep disappearing. I have tried a lot:
- Using baked lightning
- Model prep (normals,…)
- Giving models basic materials
- Changing settings in directional light
- blend splits
- fade start
- max distance
- pancake size
it also has nothing to do with my mesh I imported from blender, I’ve tried it with just a csbox and the same problem occurs.
The moment I step away from the shadow it disappears:
This test was done with these settings:
This was without baked lightning and was done on both csbox as the mesh displayed above.
This is the scene:
with this tree:
That’s al the info I can give.




