As the title says shadows look very bad in orthogonal view, although they look fine in perspective.
I’ve seen other people with this problem that solved it by decreasing the far clipping distance, however in my case, decreasing it more than I already have results in most of the screen being “cut off”.
Is there any other solution, or a way to decrease the far clipping distance further?
Remember that the Camera3D’s Far property only affects the running project (or when previewing that camera). The 3D editor viewport’s far clip distance is determined by the setting in the View menu at the top of the 3D editor viewport.
For these pictures I set angular distance to 0 and decreased the normal bias to 2. I also increased the shadow distance to 70 since otherwise the perspective camera was too far to render them. The third one is the perspective projection, but with lower FOV so the shadows can be seen better.