Godot Version
4.5.1 stable
Question
Hi guys. I have a workflow issue about materials and textures. Is it possible for two sets of textures to share the same material, or does having different textures always mean I need separate materials?
4.5.1 stable
Hi guys. I have a workflow issue about materials and textures. Is it possible for two sets of textures to share the same material, or does having different textures always mean I need separate materials?
Define “share”.
Thinkin out loud here, I remember watching a shader tutorial saying materials are shaders and textures are the inputs. So I wonder if I can just have a single material for these unique objects but somehow swap textures. Given they only differ in textures and everything else is the same
Basically - yes.
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Thanks for the quick answer!