hi, I’m doing a tower defense and I wanted to make my towers shoot towards the enemy, but without using the look_at() function, as I don’t want them to look at the enemy, does anyone know how to do this?
The look_at function is just to rotate the object to look at the position you want to. Do you want to move the bullets towards the enemy ? Dont really understand this
yes, i want the bullet goes toawards the enemy
velocity = position - enemy.position # this code in your _physics_update(delta) function lets the bullet follow the enemy
move_and_slide()
idk why, but this is not working with me
that’s my code:
extends CharacterBody2D
var enemy_preload = preload(“res://enimigo.tscn”)
var enemy = enemy_preload.instantiate()
var speed = 400
var Velocity
func _physics_process(delta):
Velocity = position - enemy.position
translate(Velocity.normalized() * speed * delta)
move_and_slide()
I put it on bullet script
i think the problem is your Velocity. The inbuild velocity starts with a lowercase v.
The never use your calculated Velocity. In Godot 4 you dont need to put the velocity manually to move_and_slide(). But tho you create a “new” Velocity, because its case sensitive, you never give it to move_and_slide().
Change Velocity to velocity
Thank you, it was just a problem on my project
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