Short videos about physics-inspired gameplay components

I’ve been creating short videos about various physics-inspired gameplay components - simple mechanics and user interactions - that I’ve learned and used in my projects. The playlist so far includes:

My goal has been to show the component from player’s point of view, look under the hood into the details Godot implementation, and also discuss potential gotchas and issues to be beware of.

I’m hoping to grow the list going forward as I experiment with new things.

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