Alright. Thank you all for the very insightfull and informative posts regarding the two languages. The more I read the more I relize that C# really has more features than GDS.
I definitely want to make use of such features as interfaces and generic types.
Visual studio is what I use for my IDE, and it definitely has more features than Godots built in editor.
This, other things, and my previous experience have lead me to choosing C# over GDS. I have been made aware of certain caviots and performance hits you can take from the C# documentation, but just so long as I am being made aware I can easily work around them.
I would like to to thank everyone once again for their amazing posts, and will continue on my Godot adventures mainly using C#.