Hey, to add a bit of closure to this thread (and for posterity), I wanted to point out that I’m actually making that multiplayer shooter.
It’s called Monkanics. (Monkey + Mechanics)
It’s about being a cyborg lab monkey escapee that blur the line between smart and stupid while building weapons of mass misconstruction.
In the game, the main goal is to collect more Bean-anas (intentional name) than the other team.
The pillars of Monkanics’ game design are crafting, collecting, moving, and fighting:
- Crafting/Repairing weapons and/or utility items known as inventions.
- Collecting important resources like scrap, objective items, upgrades, and power-ups around the map to boost chances of survival and victory.
- Moving around via a freeform climbing/movement system. Allowing seamless vertical and horizontal map traversal and interaction with diverse arenas.
- Fighting enemies with all of the above to collect more Bean-anas.
At the time of this reply, I’ve just made devlog #2. In it, I discuss what I got done in my first 2 week period, Monkanics’ core gameplay, and a solid development roadmap for future devlogs.
Here’s the forum thread for the devlogs:
Here’s the link to the YouTube channel where I post my devlogs as well:
https://www.youtube.com/@DIX_ON_DEV