Should I REALLY use Godot 4 to create a small, multiplayer, third-person, arena shooter in 3D? (Serious Question)

Hey, to add a bit of closure to this thread (and for posterity), I wanted to point out that I’m actually making that multiplayer shooter.

It’s called Monkanics. (Monkey + Mechanics)

It’s about being a cyborg lab monkey escapee that blur the line between smart and stupid while building weapons of mass misconstruction.

In the game, the main goal is to collect more Bean-anas (intentional name) than the other team.

The pillars of Monkanics’ game design are crafting, collecting, moving, and fighting:

  • Crafting/Repairing weapons and/or utility items known as inventions.
  • Collecting important resources like scrap, objective items, upgrades, and power-ups around the map to boost chances of survival and victory.
  • Moving around via a freeform climbing/movement system. Allowing seamless vertical and horizontal map traversal and interaction with diverse arenas.
  • Fighting enemies with all of the above to collect more Bean-anas.

At the time of this reply, I’ve just made devlog #2. In it, I discuss what I got done in my first 2 week period, Monkanics’ core gameplay, and a solid development roadmap for future devlogs.

Here’s the forum thread for the devlogs:

Here’s the link to the YouTube channel where I post my devlogs as well:
https://www.youtube.com/@DIX_ON_DEV

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