depends how you want it, rigidbody will need a bit more code to set it right, than just straight changing the position, but i believe with rigidbody2d the collider wont skip a wall if it went too quick example with bullet.
depends how you want it, rigidbody will need a bit more code to set it right, than just straight changing the position, but i believe with rigidbody2d the collider wont skip a wall if it went too quick example with bullet.