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About the Physics category
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0
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469
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November 15, 2023
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adding collision to tilemaplayer
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2
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22
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April 15, 2026
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PinJoint2D why do the joints stretch - bug or am I doing it wrong?
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8
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2510
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April 14, 2026
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Make part of a tile Y sorted
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2
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28
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April 14, 2026
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multimesh displacing
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2
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36
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April 13, 2026
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Moving character makes them grow to enormous size
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3
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49
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April 13, 2026
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Gridmap not colliding with player
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2
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21
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April 13, 2026
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Hitbox2d quasi-connectivity
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6
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47
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April 12, 2026
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Erratic TileSet Physics Layer
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3
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31
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April 10, 2026
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Why is character in floor?
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5
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68
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April 9, 2026
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Regarding Jolt physics, I'm confused is it ready or not according to the documentation?
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3
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56
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April 8, 2026
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How to set the position of a rigidbody2d using a signal
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25
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99
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April 7, 2026
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Behavior changing when adjusting the scale of a scenes child nodes
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1
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29
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April 6, 2026
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An optimized way to detect overlapping nodes
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1
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19
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April 5, 2026
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Fixing a bug in organising TileMapLayer child nodes
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0
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14
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April 5, 2026
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Moving only the block the Player intracts with directly
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1
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19
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April 4, 2026
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Problem: Projectiles "dragged" by source entity (4.3.stable)
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8
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58
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April 3, 2026
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Signal not triggered on collision between a RigidBody2D and a CharacterBody2D
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6
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1179
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March 31, 2026
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When moving CharacterBody2D to any kind of collision, the collision shapes overlap each other.
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12
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77
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March 31, 2026
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Any way to prevent player from getting stuck where two one-way collision chunks are side by side?
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5
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29
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March 30, 2026
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Sudden surge in speed when colliding along a wall (3D)
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3
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37
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March 30, 2026
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Rotating CharacterBody3D on rotating platform, how?
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2
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43
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March 30, 2026
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Oneway platform collision mask problem
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4
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41
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March 30, 2026
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Jolt Physics causing insane CharacterBody3D and RigidBody3d launch upon collision
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14
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153
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March 29, 2026
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Move_and_slide is moving and sliding when it shouldn't be
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5
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599
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March 28, 2026
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Best way to disable hurtboxes or hitboxes after first hit (set_deferred is too slow)
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8
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46
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March 27, 2026
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Does the `look_at` method mess up collision the same way regular scaling does?
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1
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20
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March 27, 2026
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Creating a curved, moveable collision shape from code.
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1
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28
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March 27, 2026
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Problem with projectile weapons
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3
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33
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March 26, 2026
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CollisionPolygon2D and mouse_enter/exited fired with offset
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5
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30
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March 25, 2026
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