|
About the Physics category
|
|
0
|
519
|
November 15, 2023
|
|
Deleted this post
|
|
0
|
21
|
September 4, 2026
|
|
Unable to properly move arms in a radius and attach them.
|
|
2
|
60
|
September 3, 2026
|
|
Trying to make a simple shift stick for 3d vehicle
|
|
5
|
79
|
September 2, 2026
|
|
Active Ragdoll breaks when physics tick is below 60
|
|
8
|
170
|
September 1, 2026
|
|
Raycast detects last collider, even if that collider is not part of the collision mask
|
|
18
|
129
|
August 29, 2026
|
|
Getting ShapeCast3D debug shape position
|
|
2
|
49
|
August 27, 2026
|
|
Help with turning collisions for different TileMapLayers on and off when a depth value changes
|
|
2
|
39
|
August 24, 2026
|
|
Unexpected results when using raycast.GetCollisionFaceIndex with the MeshDataTool
|
|
2
|
117
|
August 24, 2026
|
|
Joint3D allow bodies to offset, joint does not lock bodies in place
|
|
2
|
70
|
August 23, 2026
|
|
PinJoint2D glitching out since 4.7 update?
|
|
1
|
61
|
August 22, 2026
|
|
PhysicalBone3D joint actuation
|
|
1
|
33
|
August 22, 2026
|
|
VehicleBody3D: Wheels visually clipping into the ground
|
|
1
|
42
|
August 21, 2026
|
|
RigidBody2D rotational velocity slowly damps to 0 with angular_damp = 0
|
|
3
|
65
|
August 19, 2026
|
|
Realistic Air Resistance / Wind
|
|
4
|
92
|
August 18, 2026
|
|
Jolt: How to disable "bounciness"?
|
|
2
|
56
|
August 16, 2026
|
|
Rigidbody2D body enter detected only one side?
|
|
9
|
106
|
August 14, 2026
|
|
Issues when pushing boxes
|
|
1
|
97
|
August 13, 2026
|
|
[CRope2D] Enforce max rope length / tension
|
|
3
|
97
|
August 12, 2026
|
|
Help With Collisions
|
|
2
|
74
|
August 11, 2026
|
|
How can I stop one object from being deleted in this grid?
|
|
1
|
52
|
August 10, 2026
|
|
About collision and occlusion shames for 3D meshes
|
|
2
|
60
|
August 9, 2026
|
|
Hi i am a new game dev i got started like from 2 months only and i am making a 2d game and i am having a problem with physics in the game
|
|
16
|
334
|
August 7, 2026
|
|
Using set_deffered() has been bricking my computer, any suggestions?
|
|
7
|
140
|
August 2, 2026
|
|
Handle collisions: Changing Area2D for CharacterBody2D ?
|
|
6
|
93
|
August 1, 2026
|
|
CharacterBody2D collision with one or more CharacterBody2D
|
|
3
|
69
|
August 29, 2026
|
|
Multiple rigid bodies as one object thats splitable with seperated mass
|
|
1
|
60
|
July 29, 2026
|
|
Safely teleport two things without colliding
|
|
8
|
131
|
July 29, 2026
|
|
rigidbody not colliding with staticbody
|
|
8
|
126
|
July 28, 2026
|
|
Setting up Generic 6DoF Joint spring parameters (Stiffness, Damping) for pose driving
|
|
0
|
59
|
July 27, 2026
|