About the Physics category
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0
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332
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November 15, 2023
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Custom collision response behavior (with one-way) for pixel platformer
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3
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13
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February 21, 2025
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Area2D area_entered is not working
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2
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25
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February 19, 2025
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I want to make my player glide once it's in the air, but I don't know how.
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3
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25
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February 19, 2025
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Make Ball Move With Platform
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1
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10
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February 19, 2025
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Raycast Physics Issues
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1
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9
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February 19, 2025
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Need help creating a fairly realistic tank with physics-based turret AND chassis
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1
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28
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February 19, 2025
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"Amnesia's" trick to grab mechanics?
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3
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77
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February 17, 2025
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Create Physical Skeleton is utterly broken
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1
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29
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February 16, 2025
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RigidBody2D and CharacterBody2D velocity glitch?
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3
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18
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February 16, 2025
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Velocity based damage in a topdown game
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4
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41
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February 15, 2025
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ShapeCast3D report everything in the zone instead of it's first collision
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0
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27
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February 14, 2025
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RigidBody2D stops falling with LightOccluder2D
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1
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19
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February 13, 2025
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Unsure if I'm incorrectly using get_real_velocity()
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2
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33
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February 12, 2025
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Export breaks the collision
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0
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18
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February 11, 2025
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Apply_impulse_torque is stronger when far away from scene origin (why?)
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0
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18
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February 9, 2025
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Rigidbody drag with unexpected results
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4
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40
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February 8, 2025
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I have a weird bug with ShapeCast3D
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2
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26
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February 6, 2025
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Detect physical material, however way possible?
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1
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27
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February 5, 2025
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Ball velocity starts to high
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3
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20
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February 5, 2025
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Jump not working
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2
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20
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February 5, 2025
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Car goes flying after contact with ground
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0
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13
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February 5, 2025
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Two problems here
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16
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130
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February 4, 2025
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Default CharacterBody2D not colliding with Area2D
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5
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33
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February 4, 2025
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How do I get my character to go up a small ledge?
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2
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22
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February 4, 2025
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Get current torque of RigidBody2D
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3
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17
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February 3, 2025
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Any way to simplify this code?
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10
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95
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February 3, 2025
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Making Area2D continuously check collision
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1
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27
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February 2, 2025
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Good practice for Physics-based player character design
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1
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43
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February 2, 2025
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Can't Add 'gun.tscn' As A Child
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17
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52
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February 1, 2025
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