About the Physics category
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0
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352
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November 15, 2023
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How the Player recognizes collisions
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10
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49
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April 1, 2025
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Colliding enemy and character
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5
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12
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April 1, 2025
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Error When Generating Physical Skeleton
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0
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8
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March 31, 2025
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Area3D not colliding wiith staticBody3D
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3
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18
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March 31, 2025
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Sorry for the bad post
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3
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41
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March 30, 2025
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CharacterBody3d flies off on Game start
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5
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69
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March 29, 2025
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Changing gravity
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5
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2806
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March 29, 2025
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Best way to pause a Node and instantly move it after pause?
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4
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30
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March 27, 2025
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SpringBoneSimulator3D and collision handling
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3
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53
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March 27, 2025
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Not able to check if player is in group?
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1
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10
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March 26, 2025
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Z force direction sometimes changes by about 90 Deg
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2
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14
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March 26, 2025
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Custom collision behavior
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0
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24
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March 24, 2025
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What 3D physics engine should I use? (Both integrated and plugins included)
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4
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61
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March 23, 2025
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Move_and_slide fails after setting transform directly
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1
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31
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March 21, 2025
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How to get x,y coordinates of signal, if possible
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1
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35
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March 20, 2025
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Get_floor_angle doesn't work
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3
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30
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March 20, 2025
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Calling move_and_collide from another object
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10
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82
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March 19, 2025
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Create Physical Skeleton is utterly broken
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3
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82
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March 19, 2025
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Should I multiply every physics calculation by delta to make them frame rate independent? Is it even necessary?
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7
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51
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March 18, 2025
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How to implement deceleration with a CharacterBody3D node via code?
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5
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35
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March 18, 2025
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Issue with slope physics
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5
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35
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March 18, 2025
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How to increase pinjoint strength?
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5
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46
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March 17, 2025
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I have a bug with my ray cast pls help
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2
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25
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March 17, 2025
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Jittery interactions when mutliple moving objects collide?
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1
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37
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March 17, 2025
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How can I make Raycast car physics in godot 3.6
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5
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51
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March 16, 2025
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Can someone help me with movement?
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2
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27
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March 16, 2025
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Enemy dies only with one hit from a bullet!
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5
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46
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March 15, 2025
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I can't seem to remove SoftBody3D from Raycast Query
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2
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10
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March 15, 2025
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Multiple Meshes/CollisionShapes in a GridMap item
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1
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34
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March 13, 2025
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