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About the Physics category
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0
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503
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November 15, 2023
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Area2D detects collision hundreds of pixels outside of range
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17
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48
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July 15, 2026
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Physics "Deteriorate" Overtime Working with RigidBody3D
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2
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26
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July 15, 2026
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Attempting to make box that the player can push slowly. Box has unintended interaction if it hits the player.
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3
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44
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July 14, 2026
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Should projectiles be `Area2D` or `RigidBody2D`?
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6
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4820
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July 13, 2026
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Array reseting to all be the same value between ticks
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6
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64
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July 11, 2026
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Inconsistent Bounce Sizes with Cast Ray
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23
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134
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July 11, 2026
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RayCast3D problem
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8
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69
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July 10, 2026
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Collision shape following bones
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6
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2807
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July 9, 2026
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move_and_slide Moving stuff for no reason?
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1
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70
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July 8, 2026
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Setting up a forklift vehicle hierarchy with collisions
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6
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94
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July 5, 2026
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Is my approach of an Area2D manager correct?
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7
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73
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July 2, 2026
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Weird apply_force() behavior with local coordinates\
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2
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41
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July 1, 2026
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Active Ragdolls in 2d
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3
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97
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July 1, 2026
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My 2d player doesn't move
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5
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425
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July 1, 2026
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Help with ragdoll velocity
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1
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43
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July 1, 2026
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A line of pixels under my character
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2
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57
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June 30, 2026
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How would you go about Blade & Sorcery -style climbing?
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0
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42
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June 29, 2026
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Should Character Controller in an FPS game rotate or only the camera?
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9
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194
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June 28, 2026
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Help with normalizing diagonal movement?
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3
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61
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June 28, 2026
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Inconsistent springArm3D interaction with blender model
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3
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35
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June 28, 2026
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Broken rigidbody2d behavior after 4.7 update
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5
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68
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June 26, 2026
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PhysicalBone2D Questions
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1
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43
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June 26, 2026
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Inconsistent Collision on turning with multiple Colliders
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5
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91
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June 25, 2026
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Using the 6DoF joint spring equilibrium point
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2
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260
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June 24, 2026
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Collision check via raycast3d or area3d returning false even if colliding with a body
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8
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118
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June 24, 2026
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Is there a way to handle physics on a characterBody3D locally?
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1
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55
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June 23, 2026
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Angular Limiters Do Not Seem to Work
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1
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43
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June 22, 2026
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Vehicle using 6dof Joints
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1
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62
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June 22, 2026
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CharacterBody3D vs RB3D for multiplayer performance?
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1
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76
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June 21, 2026
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