I have global script which is, like, signal manager.
When player area enters object area, it player calls send function, while at the same moment object calls get_signal ( to move itself ), but signal won’t connect right away, it connects when player re-enters object area ?
signal poslati(value)
func send(value):
poslati.emit(value)
func get_signal(function_name):
poslati.connect(function_name)