I discovered that event/signal mapping/creation while coding in C# is not automatically generated or mapped with C# code in VS Code, while double clicking on signal itself in Node>signals list on the right of Godot IDE v4.4.1.
While this feature exists in GDscript, why is it different in C# ? when should it be integrated for C# ?
thx
I’m just a dev using the Godot engine, not a developer of the Godot engine, I’m not sure if they frequent the forum and will be able to give you a better answer, but I know C# wasn’t originally supported at all in Godot, and is a somewhat recent addition, they are likely still working out all the kinks in the implementation. You mention VS Code is your editor. If you want to connect signals for c# code, does that work properly inside of the Godot IDE, or does the problem only exist when trying to do it with VS Code?
I know Godot wasn’t originally created for C#. However since C# integrated Godot, I’m expecting to have the same interface features than for GDscript.
In Godot IDE if you create a signal, I will not create it in your C# code (as you can expect in VS Code). You have to create it manually which is a huge error prone space