Hi there, I read the documentation but, really, can’t figure it out how it works in C#…
in gdscript I do:
from script in A, I create an instance of B scene
Access the signal in B with: BInstance.connect(“SignalOnB”, functionInA)
how I do that in C#?
in script B I have: [Signal] public delegate void MyHelloEventHandler();
from script in A, I create an instance of B scene
How can I connect now the B signal to a function in A?