I can’t figure this out for the life of me; I have a simple sprite, and it shows up correctly in the texture part of the Inspector
…But is completely off in the “expanded” view of the texture?
It’s also wrong in the scene view
I’ve tried playing with the flags and import settings, but can’t figure it out. Basically, the orange nose is grey, and the uniform grey color body has these two weird blocks in it that are not there on the actual PNG.
Anyone know how I can fix it?